Organized surface
Entry points
The work splits between public-facing projects and deeper private notebooks.
This section keeps the public edge legible: what is live, what is published,
and where each thread currently touches the world.
Current project
Viscereality
Bio-responsive VR for breath-based interaction, interoception, affective
regulation, and embodied HCI. I work on immersive environments that connect
physiological signals, real-time visuals, and interaction design on
standalone XR hardware.
Unity / C# / Quest / Biofeedback / Research
Project site
Research page
Writing and design research
Plasmatic Multitudes
A research program on semi-corporeal avatars, weakly bounded bodies, and
how transformable forms can remain legible in XR, media theory, and
interactive design. This project holds together a large part of the
conceptual and aesthetic spine behind my XR work.
Embodiment / XR / Media theory / Interface design
Public microsite
Writing and conceptual synthesis
SANE
Short for Somaesthetic, Anthropotechnical, Noetic, and Emergence, this is
a long-form writing line on inner ecology, technics, morphogenesis, and the
problem of coordinating plural ways of knowing without surrendering either
rigor or enchantment. It is the clearest place where mythic imagination,
relation, and methodological discipline meet in my work.
Somaesthetic / Anthropotechnical / Noetic / Emergence
Altered perception and induced vision
Brain Candy, Deep Dream, and Optical Movement Illusions
A cluster of writing and prototype work on induced vision, fractal
structure, static motion, and cyberdelic design. The through-line is the
attempt to describe strange visual phenomena precisely enough to build and
test rather than mythologize.
Altered perception / Cyberdelics / Vision science / VR
Imagery, suggestion, and mechanism
Phenomenological Control and Fractal Optics
This line tracks imagery variation, suggestion, porosity, retinal
stimulation, and mechanism claims around visionary experience. It is where
subjective difference becomes something to source, compare, and argue
carefully rather than hand-wave.
Imagery / Suggestion / Retinal stimulation / Source discipline
Code and prototyping surface
GitHub and research tooling
My public repositories cover static sites, browser simulations, diagnostics,
survey infrastructure, sensor tooling, and parts of the broader XR stack.
The code surface is only a subset of the work, but it shows how the writing
and systems sides connect.
Repositories / Simulations / Tooling / Infrastructure
GitHub profile