Till Holzapfel

Mesmer Prism

Mesmer Prism is Till Holzapfel's public interface for altered-perception design: XR systems, citizen-science tools, visual instruments, and essays that make breath, light, imagery, and body boundaries inspectable. The design philosophy is bounded transformation: let experience change, but keep agency, apparatus, variables, sources, and limits visible.

Start with live systems, perception tools, embodiment essays, research maps, or publications.

Projects

Choose a route

Systems, tools, essays, and references sit together here so the reader can move by use, topic, or artifact.

Across the work: tune the condition, preserve agency, record what changed, and keep mechanisms and claims separate.

XR research system

Viscereality

A Quest-based bioresponsive VR research system. The participant runtime links breath, cardiac rhythm, oscillator visuals, and visual state changes; the operator side handles launch, monitoring, study-shell control, and session evidence.

Status
Active research collaboration
Artifact
Quest runtime + Windows operator workflow
Record
Public overview + proceedings papers

XR / Biofeedback / Quest / Operator tooling / Research

Meta Quest operator tooling

Quest Companion Tools

Windows and Android utilities for operating Meta Quest research builds from outside the headset: install, launch, cast, monitor, capture proof, and export diagnostics without rebuilding the same operator workflow for every project.

Status
Active tooling
Artifact
Windows companion app + Android experiments
Role
Developer and workflow maintainer

Quest / Windows app / Android companion / ADB / Diagnostics

Rust for XR and Quest experiments

Rusty XR

A public Rust workspace for reusable XR contracts, schemas, diagnostics, Quest examples, broker models, camera and depth utilities, hand and particle primitives, strobe safety descriptors, and companion-app interfaces.

Status
Public repo
Artifact
Rust crates, Quest examples, and docs
Use
Reproducible XR contracts across tools

Rust / OpenXR / Vulkan / Meta Quest / Tooling

Biofeedback sensor integration

Polar H10 Work

Public Polar H10 work across minimal signal packages, Rusty XR data contracts, Quest broker streams, Windows capture, Android phone diagnostics, Unity Quest integration, and Viscereality research tooling. The focus is clear stream ownership, inspectable routing, and reusable biosignal contracts.

Status
Active tooling and research support
Artifact
Signal packages, decoders, broker routes, capture tools, and docs
Use
Heart, RR, ECG, and accelerometer paths for XR

Polar H10 / BLE / PMD / LSL / Quest / Windows / Android

Depth inversion research instrument

Hollow Face Lab

Depth-inversion experiments need stimulus controls that survive renderer changes. Hollow Face Lab connects hollow-face research with WebGL, WebXR, Rusty XR, asset provenance, and design rationale.

Status
Prototype instrument
Artifact
Browser/WebXR lab design
Focus
Stimulus variables and response logging

Hollow face / WebXR / Three.js / Rusty XR / Stimulus variables

Live citizen-science web collaboration

Altered Xperience Project

A CIRCE-led citizen-science survey for anonymous altered-state reports. The page explains how the public survey, multilingual questionnaires, feedback, scoring, privacy boundaries, research exports, and collaborator workflow fit together.

Status
Live survey collaboration
Artifact
Survey app + access guide
Role
Web infrastructure and collaborator tooling

Citizen science / Shiny / Survey systems / Open science / CIRCE

Embodiment and design research

Plasmatic Multitudes

A vocabulary for bodies that soften, distribute, glow, swarm, or become collective while remaining readable as bodies. The design rule is simple: center stable, periphery negotiable.

Status
Essay and design vocabulary
Artifact
Overview + field guide
Use
XR embodiment and avatar translation

Embodiment / XR / Media theory / Interface design

Writing and conceptual synthesis

SANE

A four-part framework for experiences that cannot be explained by body practice, tool design, narrative, or feedback loops alone. It asks what each layer contributes before joining them.

Status
Proposed framework
Artifact
Source-grounded public essay
Focus
Body, tools, meaning, and systems

Somaesthetic / Anthropotechnical / Noetic / Emergent

Tulpas, thoughtforms, and inner agency

Tulpas

A careful reference guide to modern tulpamancy language, cultivated inner companions, thoughtforms, headmates, imposition, plurality, and related agency vocabularies without turning them into one lineage.

Status
Research guide
Artifact
Source-rich public article
Focus
Language, sources, and lineages

Tulpamancy / Imposition / Plurality / Inner agency

Knowledge-art and research method

Scientific Surrealism

A dream bureau, scientific-looking journal, diagram, or experimental machine becomes surrealist here when it changes what counts as an observation. The page keeps apparatus, art history, and pseudoscience separate.

Status
Research map
Artifact
Public article + references
Focus
Apparatus, observation, and knowledge-art

Surrealism / Wissenskunst / Archives / Modern science

Altered perception and induced vision

Brain Candy

A design and research project about how rhythmic light, recursive visual structure, sound, breath, and expectation can shape non-drug state shifts. It is about tunable experience design, not clinical treatment or psychedelic substitution.

Strobotorch remains separate Android tooling for visual signal encoding, visual signal decoding, and flashlight-safety boundaries.

Status
Hybrid design collaboration + evidence map
Artifact
Project site + evidence overview
Focus
Tunable state-shift design

Cyberdelics / Fractal fluency / Rhythm / VR design

Independent Android signal tooling

Strobotorch

An Android flashlight signaling and diagnostics tool. It uses torch and camera APIs for visible-light signal experiments, device-behavior logging, and safety documentation.

Status
Public MIT-licensed tooling
Artifact
Android app + safety guide
Focus
Torch and camera signal diagnostics

Android / Visual signals / Camera diagnostics / Torch APIs

Interactive visual-cortex simulator

Bressloff V1 Form Constants

A Rust/browser implementation and article for Bressloff-style V1 planforms, retino-cortical mapping, orientation contours, branch-selection controls, named paper presets, Rule flicker diagnostics, and generated MacKay, Bolelli, and Nicks driven-field reports. The page keeps each model family inspectable without reusing private paper figures.

Status
Interactive article + public repo
Artifact
Browser figures and Rust renderer
Focus
V1 planforms, flicker, and driven fields

Rust / V1 model / Retino-cortical maps / Form constants

Simulated psychedelic vision

Deep Dream

An account of DeepDream, hallucination-machine methods, community replication culture, and the narrow conditions under which simulated DeepDream fits inside the wider history of psychedelic visual simulation.

Status
Long-form research article
Artifact
Evidence guide + references
Focus
Visual simulation and provenance

Machine vision / VR / Psychedelic simulation / Provenance

Static motion and perceptual mechanics

Optical Movement Illusions

A mechanism-first account of peripheral drift, Rotating Snakes, and adjacent static motion illusions, kept close to eye-movement, luminance, and filter-design evidence.

Status
Mechanism guide
Artifact
Public article + references
Use
Design translation from psychophysics

Vision science / Motion illusions / Filters / Psychophysics

Imagery, suggestion, and mechanism

Phenomenological Control

A synthesis of imagery variation, absorption, expectancy, hypnotic suggestibility, and how subjective variation meets physiology, lesion evidence, and newer shared-code findings.

Status
Research guide
Artifact
Public synthesis + references
Focus
Expectation, imagery, and source monitoring

Imagery / Absorption / Suggestion / Meaning-making

Projected imagery and field mapping

Prophantasia

A guide to reports of internally generated imagery that seems external, overlaid on the world, or located outside the ordinary mind's eye. It keeps measurement, community practice, and safety signals separate.

Status
Research map
Artifact
Evidence guide + future survey framing
Focus
Projected imagery report categories

Mental imagery / Aphantasia / Imposition / Measurement

Retinal stimulation and patterned light

Fractal Optics

A bounded account of the Russian fractal-phototherapy line and its retinal, ophthalmic, lighting, and comparator literatures. Fractal structure is treated as stimulus, not vibe.

Status
Evidence map
Artifact
Public article + reference audit
Focus
Fractal structure as stimulus

Retina / Fractals / VR delivery / Comparator studies

Code and prototypes

GitHub and research tooling

Public repositories include Rusty XR, Rusty XR Companion Apps, Polar H10 routing and capture work, Strobotorch, browser prototypes, simulation tools, and shareable research infrastructure. Study-bound runtimes are summarized through documented interfaces, papers, and public references.

Status
Public repositories
Artifact
Code, docs, prototypes, and diagnostics
Access
GitHub and project documentation

Repositories / Simulations / Tooling / Infrastructure

Publications and presentations

Selected outputs across immersive systems, psychophysics, breath interaction, and XR communication.

  1. 2026
    Fejer et al. Breathing Space: Spatial Mapping of Breath and Cardiac Biofeedback for Affective State Representation and Coherence Training in Viscereality. AlpCHI 2026 proceedings.
  2. 2025
    Fejer et al. Viscereality: A Bio-responsive VR System for Breath-Based Interactions and Coupled Oscillator Dynamics to Augment Altered States of Consciousness. Mensch und Computer 2025 workshop.
  3. 2025
    Lobser and Holzapfel. Brain Candy: Flicker Light Stimulation in Virtual Reality. Poster presented at AWE 2025, IVRHA 2025, and MindXR 2025.
  4. 2024
    Roebuck Williams et al. Measuring the Limit of Perception of Bond Stiffness of Interactive Molecules in VR via a Gamified Psychophysics Experiment. XR SALENTO 2024 proceedings.

Background

My background moves between cognitive science, HCI, psychophysics, media theory, and research writing. The essays name concepts, lineages, and source limits before carrying those questions into XR systems, browser simulations, physiological sensing, and embodied prototypes.

Across Plasmatic Multitudes, SANE, Tulpas, Scientific Surrealism, Rusty XR, Polar H10 Work, Quest Companion Tools, Hollow Face Lab, Altered Xperience Project, Brain Candy, Strobotorch, Bressloff V1 Form Constants, Deep Dream, Optical Movement Illusions, Phenomenological Control, Prophantasia, and Fractal Optics, the recurring terrain is altered perception, weakly bounded bodies, phenomenological variation, and the practical conditions that make strange experience legible without flattening it.

Core strengths

  • Unity and C# for XR and interactive systems
  • Biofeedback, breath interaction, and interoception-oriented design
  • Perception research, psychophysics, and embodied HCI
  • Citizen-science survey systems, research tooling, and public guides
  • Long-form research writing, source discipline, and conceptual synthesis
  • Weakly bounded embodiment, avatar design, and plasmatic interaction

Current and recent roles

  • VR Developer & Researcher, Viscereality Project
  • Citizen-science survey infrastructure, Altered Xperience Project / CIRCE collaboration
  • Scientific Advisor, Light Clinic
  • Visual Artist / Developer / Researcher, Tactile Visualizer Project
  • Public Outreach & Citizen Science, Intangible Realities Lab

Contact

If you are building something across XR, altered perception, embodiment, research tooling, or interdisciplinary writing and design, contact me here.

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